> For the complete documentation index, see [llms.txt](https://axieanonymousph.gitbook.io/onboarding/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://axieanonymousph.gitbook.io/onboarding/axie-infinity/whats-an-axie.md).

# What's an Axie?

Axies are fantasy creatures that players can battle, collect, and raise. Each Axie has different parts & traits that determine their role in battle.

## Stats

{% hint style="info" %}
Each Axie has 4 stats, Health, Morale, Skill, and Speed.
{% endhint %}

<div align="center"><img src="https://2362588005-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MdkD-a2MeFL9uPit_Ro%2F-MdkFqIT3UiIEy83ljRe%2F-MdkH2KK93mCchi-WRxG%2Fhttps___bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com_public_images_b4333529-c293-4c7e-88c3-e608a8815dea_2880x1800.png?alt=media&amp;token=07a6666d-a1c8-4042-a1b7-f6ce12ca86e4" alt=""></div>

Here’s what they do:

**HP** - The amount of damage your Axie can take before being knocked out.

**Morale** - Morale increases critical strike chance. It also makes entering last stand more likely and adds more last stand “ticks”.

**Skill** - Skill adds damage when an Axie plays multiple cards at once (combo). The extra damage is calculated like this: (card attack \* skill )/ 500

**Speed** - Speed determines turn order. Faster Axies attack first. If two Axies have the same speed, this is how attack order is determined: High speed > Low HP > High Skill > High Morale > Low Fighter ID

An Axie’s stats are dependent on two variables: its class and its body parts.

## Body Parts

{% hint style="info" %}
Each Axie has 6 body parts: eyes, ears, horn, mouth, back, and tail.
{% endhint %}

Horns, Mouths, Backs, and Tails determine which cards an Axie can use in battle.

Each body part adds stats depending on the class of the part

![](https://2362588005-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MdkD-a2MeFL9uPit_Ro%2F-MdkFqIT3UiIEy83ljRe%2F-MdkI3r2-3kzug-TUrbU%2Fhttps___bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com_public_images_7486a28d-1bed-464c-afe9-3619046fcac4_1572x1094.png?alt=media\&token=3d7eca2b-cd0f-4cd1-81b6-151a90d9a285)

## Classes

Each Axie has a class that is similar to the “types” from Pokemon. Each class is weak and strong against other classes. When calculating damage, the card class of the attacking move is compared to the Axie class of the defender. This means that a Bird card used to attack a Beast Axie will deal 15% additional damage. A Beast card used to attack an Aquatic Axie will deal 15% less damage.

![](https://2362588005-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MdkD-a2MeFL9uPit_Ro%2F-MdkI6bK_svk0_hq2h4L%2F-MdkIYR0JeS6w5ALnfRX%2Fhttps___bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com_public_images_af1c7298-fc4b-4663-ba9d-2d09d938defe_342x296.png?alt=media\&token=dd5ca292-042f-448e-85d7-088894549b02)

In addition, when an Axie of a certain class uses a card from its class, it gets a 10% attack/shield bonus. For example, a Plant Axie playing a plant card will receive a 10% extra attack/shield.

Important to note is that these bonuses stack. A Beast Axie using a Beast card against a Plant target will do 25% (10% + 15%) more damage.

Classes also effect the stats that an Axie has.&#x20;

#### References:

* <https://axie.substack.com/p/axie-infinity-community-alpha-guide>
